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Old Dec 15, 2008, 08:25 AM // 08:25   #21
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LS saw quite a bit of play in the past weekend, but I think teams will go back to RC when the hype is over. PnH is simply not good enough against a regular balanced team to be taken on a stand monk.

Ray of judgment = amazing.
8 monks using ray of judgment+earthen shackles in halls = orgasmic.
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Old Dec 15, 2008, 09:23 AM // 09:23   #22
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Originally Posted by holymasamune View Post
ls saw quite a bit of play in the past weekend, but i think teams will go back to rc when the hype is over. Pnh is simply not good enough against a regular balanced team to be taken on a stand monk.

Ray of judgment = amazing.
8 monks using ray of judgment+earthen shackles in halls = orgasmic.
this is the campfire, rid us of your disgusting pvp discussion.
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Old Dec 15, 2008, 09:50 AM // 09:50   #23
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Well, I guess Monkway might be as popular as Necroway if you ball up monsters. I mean, zomg 200 damage per monk in 5 seconds and burning.
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Old Dec 15, 2008, 03:43 PM // 15:43   #24
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Originally Posted by Lyynyyrd View Post
this is the campfire, rid us of your disgusting pvp discussion.
PvP is where tactics and builds are born. the vast majority of players that think play pvp. If you want to look for new ideas for PvE your best bet is to start with PvP
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Old Dec 15, 2008, 11:18 PM // 23:18   #25
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Originally Posted by -Lotus- View Post
PvP is where tactics and builds are born. the vast majority of players that think play pvp. If you want to look for new ideas for PvE your best bet is to start with PvP
This maybe true but a lot of those Monks came from PvE and used build they used in PvE just altered them a little.They of coarse made up some new ones.
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Old Dec 16, 2008, 12:07 AM // 00:07   #26
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Although, question, does boon signet add healing to skills that normally don't? Like RoF? If it did that it maybe, might be worth it.
Yes, it adds extra healing to any targeted healing or prot spell, including RoF. Think of it like a temporary Divine Boon.

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Originally Posted by Ultimate Sacrifice View Post
I would definately prefer that or make its heal effect last for your next 2 Protection or Healing Prayers spells instead.
I like this idea. If it provided an extra heal for the next 2 spells, including Divine Favor spells it might be worth it. A buffed Deny Hexes would be one of the main reasons to bring Boon Sig as your elite then.

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Originally Posted by Burst Cancel View Post
P&H is such a niche skill that I have a hard time imaging where or when it would see play. It would take an incredible amount of hex/condition pressure to make P&H worth the all-important monk elite slot.
It is a niche skill and the only places where I've found it very useful is FA and sometimes AB. Hell, there are several times I've used it in FA (@11 DF, it should remove 7 conditions and 7 hexes) and the ally is still hexed.


And I'm guessing that Lyynryyd was joking about keeping pvp out of this thread. So let's not take this thread into that quagmire.
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Old Dec 18, 2008, 07:13 AM // 07:13   #27
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RoJ is amazing because, correct me if I wrong (because I havn't tested this), apparently AI does not see this as a AoE spell they should flee from.
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Old Dec 18, 2008, 10:22 PM // 22:22   #28
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Originally Posted by Axel Zinfandel View Post
RoJ is amazing because, correct me if I wrong (because I havn't tested this), apparently AI does not see this as a AoE spell they should flee from.
They don't scatter anymore even from zealots fire or firestorm.
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Old Dec 18, 2008, 11:48 PM // 23:48   #29
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wel RoJ is just orgasmic now.
even in FoW with the 1 perma sin and a lot of nukers it works great.
6 monks with RoJ, arcane echo and heal party, and some other skills deal a sick amouth of damage.
if smiting is 16 it will deal 5 times 45 damage = 225, with arcane echo 450.
times 6 monks is an shocking 2700 damage and no one wil flee from aoe.
grap one 1hp bip guy or so for energy and gogogo in FoW.

the only problem is that the perma sin will need an sick video card or else GW will freeze because of the kick ass animation

and eeeuh, this will sound stupid but, what is RC?

Last edited by riktw; Dec 18, 2008 at 11:50 PM // 23:50..
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Old Dec 19, 2008, 12:09 AM // 00:09   #30
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Originally Posted by Age View Post
They don't scatter anymore even from zealots fire or firestorm.
Was this documented or undocumented? bug or not?
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Old Dec 19, 2008, 12:10 AM // 00:10   #31
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Originally Posted by riktw View Post
and eeeuh, this will sound stupid but, what is RC?
Restore Conditions.
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Old Dec 19, 2008, 06:26 AM // 06:26   #32
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on the RC vs LS issue, I don't think people should be too quick to compare the two.

RC heals only when removing conditions, and is otherwise usless

LS is like a more effective version of Reversal of fortune, that just happens to remove a couple conditions.

LS is more widely usable as both a heal and a condition removal skill, and has the ability to 'heal' more then RC.

LS is clearly superior to RC on a general level.
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Old Dec 19, 2008, 08:29 AM // 08:29   #33
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Originally Posted by Axel Zinfandel View Post
Was this documented or undocumented? bug or not?
It was documented and wasn't a bug go read the skill updates about over year ago.
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